Video games w/Phaser - Treasure Hunter - Screen goes blank, no map/sprites

https://www.codecademy.com/paths/create-video-games-with-phaser/tracks/game-dev-learn-javascript-arrays-and-loops/modules/game-dev-project-arrays-and-loops/projects/treasure-hunter

So i’m on… Create Video Games w/phaser -
3 - Learn Javascript - Arrays & Loops - Project - Treasure Hunter Project.

When you click the GameStart scene to run the game, it’s just a blank screen.
I’m only on step 5 so syntax wouldn’t be the issue. I’ve tried it on Chrome, Firefox, Safari, etc.
Any help would be appreciated because I would like to continue this course.
thank you

Can you copy-paste your code here?

You can click the </> button and then post your code between the pair of three backticks.

```
Paste code on new line between backticks
```

// Create your global variables here

let plot;
let grid = [];
let coinCollection = [];
let playerCoins = 0;
let computerCoins = 0; 

class GameScene extends Phaser.Scene {
    constructor() {
      super({
        key: 'GameScene'
      })
    }

    preload() {
      
      this.load.image('board', 'https://content.codecademy.com/courses/learn-phaser/Treasure%20Hunter/Gameboard%20Default.png', {
        frameWidth: 240,
        frameHeight: 320
      });
      this.load.image('gold', 'https://content.codecademy.com/courses/learn-phaser/Treasure%20Hunter/gold%20coin.png');
      this.load.image('playerGold', 'https://content.codecademy.com/courses/learn-phaser/Treasure%20Hunter/gold%20coin%20shine.png');
      this.load.image('dig', 'https://content.codecademy.com/courses/learn-phaser/Treasure%20Hunter/dug%20hole.png');
      this.load.image('blank', 'https://content.codecademy.com/courses/learn-phaser/Treasure%20Hunter/blank.png'); 
    }

    create() {
      
      this.add.sprite(240, 320, 'board');      
      
      this.add.sprite(240, 550, 'gold');
 
        
      } // End of Create

      update() {
        // Determine winner and scores
        let determineWInner = this.determineWinner() 
        let playerScore = this.add
          .text(195, 487, ' ' + playerCoins + '  ', {
            font: '16px Helvetica',
            fill: '#000000',
            padding: {
              x: 6,
              y: 7
            },
            backgroundColor: '#ffffff'
          })
        let compScore = this.add
          .text(430, 487, ' ' + compCoins + '  ', {
            font: '16px Helvetica',
            fill: '#000000',
            padding: {
              x: 6,
              y: 7
            },
            backgroundColor: '#ffffff'
          })
 
        
        // Computer turn  
        function compTurn() {
          let compChoice;
          let item;
          let items = [];
          function singleIndex() {
            item = Math.floor(Math.random() * grid.length);
            for (let i = 0; i < 1; i++) {
              if (items.indexOf(item) !== null) {
                compChoice = {
                  c: grid[item],
                  key: grid[item].texture.key
                }
                items.push(item)
              } else {
                singleIndex()
              }
            }
          }
          singleIndex()
          if (compChoice.key !== 'blank') {
            compTurn()
          } else {
            for (let i = 0; i < coinCollection.length; i++) {
              if (compChoice.c === coinCollection[i]) {
                compCoins++
                grid[item].setTexture('gold')
                break;
              } else {
                grid[item].setTexture('dig')
              }
            }
          }
          function input() {
            game.input.enabled = true;
          }
          setTimeout(function () {
            input()
          }, 1000)
        }
      } //end Update 

      // Helper Functions
      endGame() {
        this.scene.stop('GameScene');
        this.scene.start('EndScene');
        game.input.enabled = true;
      }

      determineWinner() {
        if (playerCoins === 3 || compCoins === 3) {
          this.endGame()
        }
      }
    } // end GameScene

All I did was create the variables at the top. And this.add.sprite(240, 550, 'gold') under create `.

You wrote:

let computerCoins = 0; 

but I don’t see this variable being used anywhere else in the code pasted by you.
I do see a variable compCoins being used though.
I am not a subscriber, so I can’t view the instruction steps. Are you sure the instructions asked you to create the variable computerCoins? Perhaps they asked you to create,

let compCoins = 0; 

yep. that was problem, which I finally figured out yesterday. appreciate though, man. thanks for your help.