I am having a program problem. If it were a normal problem I would just paste in the syntax, and figure out myself, but there is no syntax. Syntax wise, there is nothing wrong. But I am trying to put in walls on my background, but they do not appear.
This is what the wall is supposed to look like, but as I said, it does not show up.
from tkinter import *
import random
import time
class Game:
def __init__(self):
self.tk = Tk()
self.tk.title("Pacman")
self.tk.resizable(0, 0)
self.tk.wm_attributes("-topmost", 1)
self.canvas = Canvas(self.tk, width = 500, height = 500, highlightthickness = 0)
self.canvas.pack()
self.tk.update()
self.canvas_height = 500
self.canvas_width = 500
self.bg = PhotoImage(file='C:\Back_Ground.gif')
w = self.bg.width()
h = self.bg.width()
for x in range(0, 5):
for y in range(0, 5):
self.canvas.create_image(x * w, y * h, image = self.bg, anchor = 'nw')
self.sprites = []
self.running = True
def mainloop(self):
while 1:
if self.running == True:
for sprite in self.sprites:
sprite.move()
self.tk.update_idletasks()
self.tk.update()
time.sleep(0.01)
class Coords:
def __init__(self, x1=0, y1=0, x2=0, y2=0):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
def within_x(co1, co2):
if co1.x1 > co2.x1 and co1.x1 < co2.x2:
return True
elif co1.x2 > co2.x1 and co1.x2 < co2.x2:
return True
elif co2.x1 > co1.x1 and co2.x1 < co1.x2:
return True
elif co2.x2 > co1.x1 and co2.x2 < co1.x2:
return True
else:
return False
def within_y(co1, co2):
if (co1.y1 > co2.y1 and co1.y1 < co2.y2) \
or (co1.y2 > co2.y1 and co1.y2 < co2.y2) \
or (co2.y1 > co1.y1 and co2.y1 < co1.y2) \
or (co2.y2 > co1.y1 and co2.y2 < co1.y2):
return True
else:
return False
def collided_left(co1, co2):
if within_y(co1, co2):
if co1.x1 <= co2.x2 and co1.x1 >= co2.x1:
return True
return False
def collided_right(co1, co2):
if within_y(co1, co2):
if co1.x2 >= co2.x1 and co1.x2 <= co2.x2:
return True
return False
def collided_bottom(y, co1, co2):
if within_x(co1, co2):
y_calc = co1.y2 + y
if y_calc >= co2.y1 and y_calc <= co2.y2:
return True
return False
class Sprite:
def __init__(self, game):
self.game = game
self.endgame = False
self.coordinates = None
def move(self):
pass
def coords(self):
return self.coordinates
class PlatformSprite(Sprite):
def __init__(self, game, photo_image, x, y, width, height):
Sprite.__init__(self, game)
self.photo_image = photo_image
self.image = game.canvas.create_image(x, y, image = self.photo_image, anchor = 'nw')
self.coordinates = Coords(x, y, x + width, y + height)
g = Game()
wall1 = PlatformSprite(g, PhotoImage(file="C:\\Users\coolDawg1234\Documents\Python35-32\Wall_Short.gif"), 0, 480, 100, 10)
g.sprites.append(wall1)
g.mainloop()
Please show me, or tell me what the problem is.
Tanks in advance!