<PLEASE USE THE FOLLOWING TEMPLATE TO HELP YOU CREATE A GREAT POST!>
<Below this line, add a link to the EXACT exercise that you are stuck at.>
<In what way does your code behave incorrectly? Include ALL error messages.>
Hello, so I decided to make a complex choose your own adventure story. I was successfully able to solve at least two problems on my own (figuring out var =/==/== “string” condition setup for if/else loops, or the fact that I’d used toUpperCase; instead of toUpperCase(); in every single prompt!). So, although I have been able to solve syntax error issues, I’m having doubts about the practicality of my game. For example, I have a LOT of text and prompts that I am using to set the story.
Say I have a paragraph that I need the player to read in order to understand how to answer the prompt “Do you go into the cave or walk near the beach?”. If there’s a large block of text, only the end of that text is visible on the window, and the prompt pop-up doesn’t allow the player to scroll in the output/console window until an answer is given.
Is there some sort of way to have the user signal that they are ready to move on? Like perhaps “Press any key to proceed…” statements or something? I’ve put a lot of work into this (about 2/5 done, at ~3200 words, and 450 lines. I’d like to know if this will ever be able to be functional for the player or if I should just be happy that I understand the principles and move on…
I’m not including coding because it’s not the coding that is the issue, but the interactivity with the console and the prompt window popups…
Thank you wise helpers!