false_count = 3
Current_Melee_Weapon = ""
Current_Ranged_Weapon = ""
Current_Magic_Weapon = ""
MeleeATK = 0
RangedATK = 0
MagicATK = 0
Health_Pack = 0
Healing_Drink = 0
answer_count = 0
HP = 5
maxHP = 5
while answer_count == 0 and false_count > 0:
Intro = input ("<>Hey you! Answer 'yes' or I gonna bang you in the head!!! (Yes//No) : ").lower().strip()
if Intro == "yes":
answer_count += 1
print ("<----[" + str(answer_count) + "]---->")
print ("<>So heres the thing : WWIII broke out and as a soldier you are now in a army camp in Area 51,")
print ("<>Here are some of your equipment : ")
print ("< Army Knife > : MeleeATK + 2")
MeleeATK += 2
Current_Melee_Weapon = "army knife"
print ("< Glock 18 > : RangedATK + 2")
RangedATK += 2
Current_Ranged_Weapon = "glock 18"
print ("< Health Pack > : [2]")
Health_Pack += 2
print ("< Healing Drink > : [2]")
Healing_Drink += 2
print ("<>Oh crap!")
print ("<>The Neo-Nazis are coming! They have missles and tanks and stuff...")
print ("<>Incoming a Nazi Soldier towards your way...")
answer = input ("<>Wut ya gonna do? (Attack//Escape) : ").lower().strip()
if answer == "attack" and answer_count == 1:
answer_count += 1
print ("<----[" + str(answer_count) + "]---->")
print ("<>The Nazi dude rushes your way and pulls out his HK417...")
print ("*panic*")
answer = input ("<>What ya gonna attack him with? (" + Current_Melee_Weapon + "//" + Current_Ranged_Weapon + ") : ").lower().strip()
elif answer == "escape" and answer_count == 1:
answer_count += 1
print ("<" + str(answer_count) + ">")
print ("<>As the largest coward in the whole universe, you tried to run away...")
print ("<>But the Nazis had supreme Athletic Training and you are just a weebo that somehow joined the army,")
print ("<>you have no choice but to fight him.")
print ("*panic*")
answer = input ("<>What ya gonna attack him with? (" + Current_Melee_Weapon + "//" + Current_Ranged_Weapon + ") : ").lower().strip()
elif answer_count == 1:
answer_count += 1
print ("<----[" + str(answer_count) + "]---->")
print ("<>You were so messed up you arent even sure what ya wanna do,")
print ("<>the next thing you know, the Nazi dude shot the ■■■■ outta you, you died, the end...")
print ("[DEAD]")
HP -= maxHP
if answer == Current_Melee_Weapon and answer_count == 2:
answer_count += 1
print ("<----[" + str(answer_count) + "]---->")
print ("<>You attacked him with the " + Current_Melee_Weapon + "...")
print ("<>He bled so much he turned into tofu!")
print ("*deeply terrified and amazed all at the same time*")
> elif answer == Current_Ranged_Weapon and answer_count == 2:
> answer_count += 1
> print ("<----[" + str(answer_count) + "]---->")
>
> print ("<>He fires at you and you got shot in the leg,")
> print ("[HP - 1]")
> HP -= 1
> print ("[Current HP : " + str(HP) + "]")
> print ("<>but you managed to use your gamer reflexes and slid under his feet and you shot him in the balls while doing that...")
> print ("<>he died in great pain and horror, and you are the reason.")
> print ("*feels sorry*")
elif answer == 2:
print ("<----[" + str(answer_count) + "]---->")
print ("<>You did nothing and the Nazi dude happily shoots you at the face...")
print ("<>luckily some mighty weebo aura caused some of the bullets to miss...")
print ("<>You think you survived didnt you!?")
print ("<>No you didnt!")
print ("[DEAD]")
HP -= maxHP
elif Intro == "no":
answer_count += 1
print ("<----[" + str(answer_count) + "]---->")
print ("<>OK if this is what you wanted the whole time, fudge you. Get rekt.")
print ("*gets shot in the head*")
print ("<>And of course you died being a useless weebo")
print ("[DEAD]")
HP -= maxHP
else:
false_count -= 1
print ("<----[" + str(answer_count) + "]---->")
print ("<>Invalid Answer")
if false_count > 0:
print ("<>Try Again...")
if false_count == 0:
print ("<>OK if this is what you wanted the whole time, fudge you. Get rekt.")
print ("*gets shot in the head*")
print ("<>And of course you died being a useless weebo")
print ("[DAED]")
HP -= maxHP
if Health_Pack > 0 and HP < 3 and not HP <= 0:
heal = input ("<>Do you wanna heal your wounds (perhaps your soul too) with a Health Pack? (Yes//No) : ").lower().strip()
if heal == "yes":
Health_Pack -= 1
print ("<>You healed yourself with a Health Pack and your wounds recovered.")
print ("[HP + 3]")
HP += 3
print ("[Current HP : " + str(HP) + "]")
elif heal == "no":
print ("<>Ok Boomer :/")
print ("[Current HP : " + str(HP) + "]")
else:
print ("<>I dunno what ya talking about but I dont care anyway...")
print ("[Current HP : " + str(HP) + "]")
> if Healing_Drink > 0 and HP < 5 and not HP <= 0:
> heal = input ("<>Do you wanna heal your wounds with a Healing Drink? (Yes//No) : ").lower().strip()
> if heal == "yes":
> Healing_Drink -= 1
> print ("<>You healed yourself with a Healing Drink and your wounds recovered.")
> print ("[HP + 1]")
> HP += 1
> print ("[Current HP : " + str(HP) + "]")
>
> elif heal == "no":
> print ("<>Ok Boomer :/")
> print ("[Current HP : " + str(HP) + "]")
>
> else:
> print ("<>I dunno what ya talking about but I dont care anyway...")
> print ("[Current HP : " + str(HP) + "]")
if HP <= 0:
print ("GAME OVER")
so here is my code over here, the part when u chooseCurrent_Ranged_Weapon
will 1 HP
and then the code Healing Drink
will run and heal HP
+1… so what i want is , too add some code under the Current_Melee_Weapon
and Current_Ranged_Weapon
chunk of code, and no under any of it but directly under it
the code will be like
> if answer_count == 3 and (answer == Current_Melee_Weapon or Current_Ranged_Weapon:
>
> print ("Retarts tastes good)
then the code would somehow run the Healing_drink
part and skip the above "Retart " part, or it will just run in front of the Healing Potion code even runs.
and i kinda know whats the problem but i wanna know what can i do to have the Current_Ranged_Weapon
part run , then the Healing_potion
part then go back up to run the retart part…
so i quoted the important relevent parts, so the goal here is to:
let the retart
code run after the Current_Ranged_Weapon
part runs and jumps into the healing_potion
part at the bottom of the code
Thank you all for wasting time reading my stupid post, its probaly some common mistake