the game seems to pause whenever I hit the j key after starting it up, I’m not very good at this yet but please help where you can her is what I have written so far:
update() {
if (timeLeft <= 0) {
// Provided for user
this.scene.stop('GameScene');
this.scene.start('EndScene');
}
// user successfully hit the mole, so reward the user with 5pts
const applyHitReward = () => {
// display how many points the user will gain
this.displayRewardText();
// display the new score to the user
this.updateScoreText();
};
// user missed the mole, so penalize the user by taking away 5pts
const applyMissPenalty = () => {
this.displayPenaltyText();
// display the new score to the user
this.updateScoreText();
};
const onBurrowHit = (key) => {
if (key = currentBurrowKey){
applyHitReward();
this.relocateMole();
}
}
if (isPaused === false) {
// check each burrow's location if the user is hitting the corresponding key
// and run the handler to determine if user should get a reward or penalty
if (Phaser.Input.Keyboard.JustDown(gameState.jKey)) {
onBurrowHit(j);
} else if (Phaser.Input.Keyboard.JustDown(gameState.kKey)) {
onBurrowHit(k);
} else if (Phaser.Input.Keyboard.JustDown(gameState.lKey)) {
onBurrowHit(l);
}
}
if (Phaser.Input.Keyboard.JustDown(gameState.spaceKey)) {
}
}