Here’s my version of the mixed message project – an object that generates scene descriptions for a hypothetical text-based adventure game. It generates randomized, somewhat florid, descriptions of the fantastic “Damned World”, including an object of interest that (were this an actual game) the player might choose to interact with.
Descriptions are aligned with three separate environments or “biomes”. This feature utilizes a couple of classes so they could easily be scaled up and linked together for a more comprehensive and intentional game experience.
The core game object itself, with a few added methods and the addition of a core game loop, could be scaled up to an actual game.
Took me a few hours spread out over several days of teaching and raising my kids.
Directions are in the README. I’m very inexperienced with github, so hopefully the link will work.