Well done! Your game looks great and everything ran smoothly on my end. I liked how you made it as a website, how you set up the attribute allocation screen, and the 'progress badges' that popped up throughout the game were a nice touch.
- If I had "food:3 water:1" and the travel cost was "food:1 water:3," the display would show that the travel consumed 1 food and 1 food for +1 water penalty, and I was left with" food:1 and water:0." I felt like if the water cost was 3, and I only had 1, it should be a +2 water penalty - and left me with 0/0. Also - I think it let me travel if I had like 1 food, 0 water, and the travel cost was 3 food 1 water. It felt like I should have died during travel from doing that.
-Before the fights, it would be cool to see how many hit points the enemy had before deciding to attack.
-I'm not quite sure on this, but there didn't seem to be any variability in the attacks. Once a fight started, if I was hit for 12 damage, and I hit them for 14 damage, each subsequent strike on me would be for 12 damage, and on them for 14 damage.
Again, great game. You must have put a lot of work into it and you inspired me to do something bigger than what I was planning.