Is there a way to "pace" the prompts?


#1

So when running the program for this lesson, all of the questions/prompts, etc. pop up at the beginning, before you can read any of the output.

The issue is that in a "real" text-based adventure game, you would be able to see what is happening in the adventure before deciding what to input.

Thinking about it, I can't think of a way to "pace" the adventure using what we've learned so far, since there's no way to know when the next prompt should pop up. Am I correct in this assumption? Or am I just missing something?

Edit: I was just able to create a version of this by outputting the responses and adventure using confirm instead of console.log. I'm assuming this is really the only way to do it at this stage?


#2

You can put prompts inside if loops, so you can prompt when that requirement is met. So not all prompts are always asked at the start.:smiley: