I would say to ignore paying jobs, what you need is experience. Without the experience you won’t get paid, the best you can hope for is an internship.
The best thing you can do is look at Kickstarter, focus on the video game section, and see who is looking for a sponsored tier. I did this for QA, I sponsored a game and was allowed to be an Alpha Tester for Woolfe. I’m not focused on video game testing, but it was a cool experience and my name is in the credits.
Unfortunately, this kind of game/project is very susceptible to issues. In my case, the company had a lot of problems, the game was delayed, and the experience wasn’t the best. Overall, bad project management. The game was still released but not as originally intended, I still got what I wanted out of it.
If nobody has a tier where you can be a developer, you are more likely to get an internship in one of those projects. No, you won’t get paid but what you need right now is experience. You’ve never worked in that environment, you don’t know what it’s like. You need this experience to really decide if you like it or not. What kind of experience you have (positive or negative) will depend on the company you work with. I say this because there are several reports of game developers being “abused” by the larger corporate entities; long working hours, tight deadlines, and a high risk of losing the job if they don’t deliver.
The other thing to consider is that if you manage to score an internship with someone, there is a very high chance you’re going to have to use your own equipment for development as you will most likely be working remotely. Good gaming systems are expensive, so are the systems used to develop them. Do you own said system at the moment? If you want to be flexible, it will have to be a laptop which means it’ll be even more expensive. Yes, system requirements to develop an iOS game are less than to develop a PS5 game but trying to get by with a cheaper system will lead to more expenses down the road (I’ve been there, I know).