FAQ: Learn Phaser: Multi-Scened Games - Using Classes in Phaser (ES6)

This community-built FAQ covers the “Using Classes in Phaser (ES6)” exercise from the lesson “Learn Phaser: Multi-Scened Games”.

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This exercise can be found in the following Codecademy content:

Game Development with Phaser.JS

FAQs on the exercise Using Classes in Phaser (ES6)

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I’m trying to add the class GameScene to lesson 2, but GameScene appears as red and it is not working. Here is a photo

Sorry, I realized that I was supposed to encompass the whole of the game in the class.


I’m confused by this exercise and am unsure if I can be clear in explaining why.
so, in the scene method inside config we used to insert an object:

const config = { 
scene: { preload, create, update }

and now we insert an array with a class:

const config = { 
scene: [GameScene]

Why does the scene method accept this other type? what is happening inside scene?
and what does the super({ key: 'ExampleScene' }); line do? It’s using itself as a value to the key?

I’m thinking these two things are connected but I’m unable to connect the dots right now.