FAQ: Learn Phaser: Cameras and Effects - Making It Snow

This community-built FAQ covers the “Making It Snow” exercise from the lesson “Learn Phaser: Cameras and Effects”.

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This exercise can be found in the following Codecademy content:

Game Development with Phaser.JS

FAQs on the exercise Making It Snow

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I think the instructions here might be missing a step to set the rate of snowfall; there is a comment line that suggests we need to use a conditional to determine fall rate and density in the setWeather() function, but we are not prompted to interact with it.

if (gameState.emitter) {
      // Update this part of the code to set wind and amount of snow!
    
    }

In the next exercise (the review), however, the code in setWeather() has changed to:

    gameState.emitter.setQuantity(snow);
    gameState.emitter.setSpeedX(-wind);

Why is the conditional no longer necessary in the final code? Did I miss a step here?