FAQ: Learn Phaser: Cameras and Effects - Changing the Weather

This community-built FAQ covers the “Changing the Weather” exercise from the lesson “Learn Phaser: Cameras and Effects”.

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This exercise can be found in the following Codecademy content:

Game Development with Phaser.JS

FAQs on the exercise Changing the Weather

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Code in this lesson is incorrect,
gameState.bgColor.fillColor = bgColor;
Does not work, after some research I tried
Which did work.
I am guessing an update to Phaser.js depreciated the previous method?

Edit!! Nevermind, if the create() part has a color fillColor = works, if it doesn’t it doesn’t.
Changing this.add.rectangle(0,0,config.width, config.height).setOrigin(0,0); to
this.add.rectangle(0,0,config.width, config.height,0x000000).setOrigin(0,0);
makes the fillColor= work. (this wasn’t requested in the first part of the lesson and makes following the lesson incorrect.
I only noticed this once the Next lesson correctly assigned fillColor =