FAQ: Learn Phaser: Basics - Move Your Bodies

This community-built FAQ covers the “Move Your Bodies” exercise from the lesson “Learn Phaser: Basics”.

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This exercise can be found in the following Codecademy content:

Learn Phaser

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On slide 7 (update slide), when I add the circle global variable (let circle;) and create() my circle. Codey disappears. Why is this? chin scratch

Any info would be greatly appreciated


Code O_o

let codey;

function preload() {
this.load.image(‘codey’, ‘https://s3.amazonaws.com/codecademy-content/courses/learn-phaser/codey.png’);

function create() {
codey = this.add.sprite(0, 100, ‘codey’)

function update(){
codey.x += 1;
}// Create your update() function here

let circle;

function create(){
circle = this.add.circle(0,100,20,0xff0000);

function update(){
circle.x += 1;
circle.y += 1;
const config = {
type: Phaser.AUTO,
width: 400,
height: 400,
backgroundColor: “#000000”,
scene: {
// Include update here!

const game = new Phaser.Game(config)

I think this is because you have 2 update functions. Programming languages don’t like this in general.

Try combining these 2 functions and let me know if that works.

The same happens for the function create() i just noticed. You have 2 of those as well.

In general there can’t be 2 or more function of the same name inside a project.

Got it, it was because I had two create functions. Wrote both objects under the same create function and got visibility and movement on both.

Thanks for your response :grin:

Why phraser.js is so typical. It is tougher than learning javascript