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First you have to create a first instance, before you let it repeat, I guess. This works:
// Creating a random number generator
Random randomGenerator = new Random();
// Generate a number between 1 and 6
int dieRoll = randomGenerator.nextInt(6) + 1;
// Repeat while roll isn't 5
while (dieRoll != 5) {
System.out.println(dieRoll);
dieRoll = randomGenerator.nextInt(6) + 1;
Yeah this makes total sense. The only way to get around the “+1” would be a random number generator that didn’t include “zero”. Like instead of using “int” we would need a data type that only includes the the positive integers (whole numbers) 1, 2, 3, etc. I want to use the term “natural numbers” here, it’s been a long time since I did any number theory so that might be incorrect. Hopefully the description is clear.
// Repeat while roll isn't 5
while (dieRoll != 5) {
System.out.println(dieRoll);
dieRoll = randomGenerator.nextInt(6) + 1;
Here is my solution to both questions of step 2/8. The first and third line are part of question one and the middle line is the answer to the second question. Eleven numbers/die rolls were printed to the console before the while loop terminated (evaluated to false).
I wanted to know if someone could explain why we have to reset “dieRoll” inside the while loop if “dieRoll” has been initialized with a value of “randomGenerator.nextInt(6) + 1”? I understand the lesson said that the value of “dieRoll” would never change if its not reset inside the “while loop”, but why?
// Importing the Random library
import java.util.Random;
class LuckyFive {
public static void main(String args) {
// Creating a random number generator
Random randomGenerator = new Random();
// Generate a number between 1 and 6
int dieRoll = randomGenerator.nextInt(6) + 1;
// Repeat while roll isn't 5
while (dieRoll != 5) {
System.out.println(dieRoll);
dieRoll = randomGenerator.nextInt(6) + 1;
}
Okay I understand that the “while” statement will run until we roll 5 hence the “!= 5”. I guess specifically I’m trying to understand the lesson’s statement:
" Do NOT run your code yet — you will get an infinite loop here because the value of dieRoll is never changed. "
(Correct me if I’m wrong please):
I think I now understand why the value of “dieRoll” would not change and why we would get an infinite loop if the code is ran without a reset of “dieRoll”.
//Here “dieRoll” is initialized and is equal to 6. Therefore, if you were to run the " while (dieRoll != 5) " without the reset of " dieRoll " inside the “while loop” it would be a infinite loop. Because "dieRoll remains at the value 6.
// Importing the Random library
import java.util.Random;
class LuckyFive {
public static void main(String[] args) {
// Creating a random number generator
Random randomGenerator = new Random();
// Generate a number between 1 and 6
int dieRoll = randomGenerator.nextInt(6) + 1;
// Repeat while roll isn't 5
while (dieRoll != 5) {
System.out.println(dieRoll);
randomGenerator.nextInt(6);
}
}
}
Everytime I try to run this code, the website crashes, but if I leave System.out.println(dieRoll); out, it works just fine. Can someone tell me what I did wrong?
Could someone explain to me why the order of the code is like it is:
// Importing the Random library
import java.util.Random;
class LuckyFive {
public static void main(String args) {
// Creating a random number generator
Random randomGenerator = new Random();
// Generate a number between 1 and 6
int dieRoll = randomGenerator.nextInt(6) + 1;
// Repeat while roll isn't 5
while (dieRoll != 5) {
System.out.println(dieRoll);
dieRoll = randomGenerator.nextInt(6) + 1;
}
}
}
and why do we have the “int dieRoll = randomGenerator.nextInt(6) + 1;” followed by the same line without “int” instead → dieRoll = randomGenerator.nextInt(6) + 1; lastly?
we only need to specify the data type when we declare the variable, when we assign a new value to existing variable (like you do in the while loop), the data type is already known.