FAQ: Advanced Objects - Privacy

This community-built FAQ covers the “Privacy” exercise from the lesson “Advanced Objects”.

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This exercise can be found in the following Codecademy content:

Web Development

Introduction To JavaScript

FAQs on the exercise Privacy

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_ before the name of a property to mean that the property should not be altered

const robot = {
  _energyLevel: 100,
  privacyLevel: 100
};
console.log(robot._energyLevel = 'high'); //high
console.log(robot.privacyLevel = 'zero'); //zero

but I change keys in robot obj, with underscore or without, so what’s the point of that ? _

like it says, should not, unfortunately JS does not enforce encapsulation like Java

1 Like

so what’s the point of it? o-O

Its a convention, letting developers know getters and/or setter should be used to modify the property.

1 Like

got it, so In big projects, where a lot of people work, that “_” means that we shouldn’t change the value, even tho we can?

yes, for example:

obj = {
    _a: [],
    get a(){
      return this._a;
    },
    set a(value){
      if (this._a.includes(value)){
        console.warn(`${value} already in array`);
        return;
      }
      this._a.push(value);
    }
}

obj.a = 3;
obj.a = 4;
obj.a = 5;
obj.a = 3;
console.log(obj.a);

lets say for whatever reason we need an array which can only contain unique values, we can bypass the setter, but then we also bypass the validation (which is done in the setter) which can cause issues further down in the code

Just did some Googling to see if we could create hidden properties for objects. I wanted to see if I could hide the property in a way so that even if you look at the length of the object it would not be counted. Also if you happened to find the property it can not be changed.

Here I have defined my robot object. Notice that the _enegeryLevel property has been removed.

const robot = {
  recharge(){
    this._energyLevel += 30;
    console.log(`Recharged! Energy is currently at ${this._energyLevel}%.`)
  }
};

Here I am able to use the keys() method to check how many properties my object has.

let keyCount = Object.keys(robot);
console.log(keyCount.length);
// Output = 1

Then I use defineProperty method with my object. It creates the property _energyLevel and sets it some rules.

Object.defineProperty(robot, "_energyLevel", {
    enumerable : false,
    value : 100,
    writable: false
});

Attempting to change the property.

robot._energyLevel = 200;

Property remains unchained.

console.log(robot._energyLevel);
// Output = 100

why not just go back up into the existing code and change it to ‘high’?

Object.freeze() will prevent properties from being altered, right? Though I don’t know if this lesson wants us to prevent elements from being altered. Instead, I think they want us to safely change the value of a property (if the value of a property couldn’t be 3, we could use setters to assign whatever value the developer wants, except if it was 3)