Drawing a Triangle - Python Beginner

The objective of this program is to randomly generate three side lengths of a triangle, check if those side lengths can make a triangle, calculate the angles of the triangle, and then draw the triangle with turtle.

My code runs! But I am having an issue with my logic haha. Because when I draw my triangle, the sides do not connect. I am having trouble pin pointing my problem though. Any help would be really appreciated!!!

Also- Because im randomly generating from a wide range of variables and using the law of cosines to find the angles…I am often getting a math domain error. Would absolute value solve this problem for me? I am a little fuzzy on the math on why im getting this error (a negative value I presume?). I would also like guidance on how and where in my code to fix this. (Im just learning and I dont have a teacher.)

This is my code:

# import statements
import random
import math
import turtle

# set turtle
window = turtle.Screen()
writer = turtle.Turtle()

def checkTriangle():
  side1 = random.randint(5,100)
  side2 = random.randint(5,100)
  side3 = random.randint(5,100)

  sum1and2 = side1 + side2
  sum1and3 = side1 + side3
  sum2and3 = side2 + side3

  angle1 = angle(side1, side2, side3)
  angle2 = angle(side2, side3, side1)
  angle3 = angle(side3, side1, side2)

  if side3 <= sum1and2 and side2 <= sum1and3 and side1 <= sum2and3:
    print ("true")
    print(side1, side2, side3)
    print(angle1, angle2, angle3)
    drawTriangle(side1, side2, side3, angle1, angle2, angle3)
    print ("false")

def angle(side1, side2, side3):
  return math.degrees(math.acos((side3**2 - side2**2 - side1**2) /(-2.0 * side1 * side2)))

def drawTriangle(side1, side2, side3, angle1, angle2, angle3):

Thanks again.

Yes, I’d use the triangle inequality (much like you already have).

Triangle Inequality: The sum of lengths of two sides of a triangle must be more than the length of the remaining side.

Also, I think there’s an error in applying the law of cosines in your code.

Law of cosines: c2 = a2 + b2 − 2ab cos(C)
C = cos−1( (c2 − a2 − b2) / (−2ab) )

And you had a = side1, b = side2, c = side3
so the angle function returns the angle opposite side3, which is angle3, not angle1, when the arguments are side1, side2, side3 (meaning that the angle returned should match the last argument).
so the function calls should be

  angle3 = angle(side1, side2, side3)
  angle1 = angle(side2, side3, side1)
  angle2 = angle(side3, side1, side2)

For the final angle, you may be better off using that the sum of the interior angles of a triangle is 180 degrees.
angle3 = 180 - angle1 - angle2 or something like that.