Chore Door project

Hello everyone,
I’ve finished the Chore Door project but I don’t know why my robot once it appears in the first door, it stays there forever. It only change the door when I refresh the page.
So here is my js code because the wrong thing can only be there. Please help! :cry:

let doorImage1 = document.getElementById(‘door1’);

let doorImage2 = document.getElementById(‘door2’);

let doorImage3 = document.getElementById(‘door3’);

const botDoorPath = “https://s3.amazonaws.com/codecademy-content/projects/chore-door/images/robot.svg”;

const beachDoorPath = “https://s3.amazonaws.com/codecademy-content/projects/chore-door/images/beach.svg”;

const spaceDoorPath = “https://s3.amazonaws.com/codecademy-content/projects/chore-door/images/space.svg”;

const closedDoorPath = “https://s3.amazonaws.com/codecademy-content/projects/chore-door/images/closed_door.svg”;

let numClosedDoors = 3;

let currentlyPlaying = true;

let openDoor1;

let openDoor2;

let openDoor3;

let startButton = document.getElementById(‘start’);

const isBot = (door) => {

if (door.src === botDoorPath) {

return true;

} else {

return false;

}

};

const isClicked = (door) => {

if (door.src === closedDoorPath) {

return false;

} else {

return true;

}

};

const playDoor = (door) => {

numClosedDoors–;

if (numClosedDoors === 0) {

gameOver('win');

} else if (isBot(door)) {

gameOver();

}

};

const randomChoreDoorGenerator = () => {

const choreDoor = Math.floor(Math.random() * numClosedDoors);

if (choreDoor === 0) {

openDoor1 = botDoorPath;

openDoor2 = beachDoorPath;

openDoor3 = spaceDoorPath;

} else if (choreDoor === 1) {

openDoor2 = botDoorPath;

openDoor3 = beachDoorPath;

openDoor1 = spaceDoorPath;

} else if (choreDoor === 2) {

openDoor3 = botDoorPath;

openDoor2 = spaceDoorPath;

openDoor1 = beachDoorPath;

}

};

doorImage1.onclick = () => {

if(currentlyPlaying && !isClicked(doorImage1)) {

doorImage1.src = openDoor1;

playDoor(doorImage1);

}

};

doorImage2.onclick = () => {

if(currentlyPlaying && !isClicked(doorImage2)) {

doorImage2.src = openDoor2;

playDoor(doorImage2);

}

};

doorImage3.onclick = () => {

if(currentlyPlaying && !isClicked(doorImage3)) {

doorImage3.src = openDoor3;

playDoor(doorImage3);

}

};

startButton.onclick = () => {

if (!currentlyPlaying) {

startRound();

}

}

const startRound = () => {

numClosedDoor = 3;

doorImage1.src = closedDoorPath;

doorImage2.src = closedDoorPath;

doorImage3.src = closedDoorPath;

startButton.innerHTML = ‘Good luck!’;

currentlyPlaying = true;

randomChoreDoorGenerator();

}

const gameOver = (status) => {

if (status === ‘win’) {

startButton.innerHTML = 'You win! Play again?';

} else {

startButton.innerHTML = 'Game over! Play again?';

}

currentlyPlaying = false;

};

startRound();