Advices ? I'm here!

Hi everyone,
I did a short program in three hours, tell me how can I improve it :

//INTRODUCTION
alert("Game : Don't die.\n(no save)");

//CLASS AND CONSTRUCTOR
var Avatar = function(name){
    this.name = name;
    this.health = 100;
    this.lvl = 1;
    this.xp = 0;
    this.lvlUp = function(){
        if(this.xp >= 100){
            this.lvl += 1;
            this.xp = 0;
            }
        };
    }

var monster = {
    name : "Goblin",
    health : 100,
    attack1 : "Punch",
    attack2 : "Bite",
    attack3 : "Head butt"
}

var resultFight = function(){
if(userAvatar.health < 1 && monster.health < 1){
            alert("You have lost...");
            exitFight = false;
            exitMenu = false;
        }else if(userAvatar.health < 1){
            alert("You have lost...");
            exitFight = false;
            exitMenu = false;
        }else if(monster.health < 1){
            alert("Good ! You have won !\nYou earn 50 experience points.");
            userAvatar.xp += 50;
            userAvatar.lvlUp();
            monster.health = 100;
            exitFight = false;
        }
}

var attackFight = function(x, y, attackUser, attackMonster){
                var monsterAttackDamages = Math.floor(Math.random() * y);
                var userAttackDamages = Math.floor(Math.random() * x);
                userAvatar.health -= monsterAttackDamages;
                monster.health -= userAttackDamages;
                if(userAvatar.health >1 && monster.health > 1){
                alert("You use " + attackUser + ". Your enemy loses " + userAttackDamages + " health points.");
                alert(monster.name + " uses " + attackMonster + ". You lose " + monsterAttackDamages + " health points.");
                 }else if(userAvatar.health > 1){
                     alert("You use " + attackUser + ". Your enemy loses " + userAttackDamages + " health points.");
                 }else if(monster.health > 1){
                     alert(monster.name + " uses " + attackMonster + ". You lose " + monsterAttackDamages + " health points.");
                 }else{
                     alert("I think you're tired...");
                 }

}


//USER PSEUDO
var exitPseudo = true;
while(exitPseudo){
var userPseudo = prompt("Please, submit your pseudo :");
if(userPseudo.length < 30){
        if(confirm("Are you sure you call " + userPseudo + " ?")){
            exitPseudo = false;    
        }else{
            alert("Please, submit your pseudo again.");
        }
}else{
    alert("Ooops... I didn't understand.");
}
}


//STYLE USER
var exitStyle = true;
while(exitStyle){
var userStyle = prompt("What style would you like to be ? (1,2,3 or 4)\n1. Water\n2. Fire\n3. Air\n4. Rock");
switch(userStyle){
    case "1":
        if(confirm("Are you sure to be water style ?")){
            var userAvatar = new Avatar(userPseudo);
            userAvatar.style = "Water";
            userAvatar.attack1 = "Punch";
            userAvatar.attack2 = "Splash";
            userAvatar.attack3 = "Hydrocanon";
            exitStyle = false;    
        }else{
            alert("Please, submit your style again.");    
        }
    break;
    
    case "2":
        if(confirm("Are you sure to be fire style ?")){
            var userAvatar = new Avatar(userPseudo);
            userAvatar.style = "Fire";
            userAvatar.attack1 = "Punch";
            userAvatar.attack2 = "Butane lighter";
            userAvatar.attack3 = "Flame-throwers";
            exitStyle = false;    
        }else{
            alert("Please, submit your style again.");    
        }
    break;
    
    case "3":
        if(confirm("Are you sure to be air style ?")){
            var userAvatar = new Avatar(userPseudo);
            userAvatar.style = "Air";
            userAvatar.attack1 = "Punch";
            userAvatar.attack2 = "Storm";
            userAvatar.attack3 = "Tornado";
            exitStyle = false;    
        }else{
            alert("Please, submit your style again.");    
        }
    break;
    
    case "4":
        if(confirm("Are you sure to be rock style ?")){
            var userAvatar = new Avatar(userPseudo);
            userAvatar.style = "Rock";
            userAvatar.attack1 = "Punch";
            userAvatar.attack2 =  "Sludge";
            userAvatar.attack3 = "Earthquake";
            exitStyle = false;    
        }else{
            alert("Please, submit your style again.");    
        }
    break;
    
    default:
        alert("Please, put 1, 2, 3 or 4.");
}
}


var exitMenu = true;
while(exitMenu){
var whatDo = prompt("What do you want to do ? (1,2,3 or 4)\n1. See informations of " + userPseudo + "\n2. Go fight an enemy\n3. Sleep a little\n4. Exit");
switch(whatDo){
    case "1":
        alert("Name : " + userAvatar.name + "\nStyle : " + userAvatar.style + "\nHealth : " + userAvatar.health + "\nLevel : " + userAvatar.lvl + "\nExperience points : " + userAvatar.xp + "/100");
    break;
    
    case "2":
        var exitFight = true;
        alert("Warning ! There is a " + monster.name + ", fight !");
        while(exitFight){
        var userChoice = prompt("What do you want to do ? (1,2,3 or 4)\n1. " + userAvatar.attack1 + "\n2. " + userAvatar.attack2 +"\n3. " + userAvatar.attack3 + "\n4. Escape\n\n\tHealth " + userPseudo + " : " + userAvatar.health + "\t Health " + monster.name + " : " + monster.health);
        switch(userChoice){
            case "1":
                 attackFight(25, 5, userAvatar.attack1.toLowerCase(), monster.attack1.toLowerCase());
            break;

            case "2":
                 attackFight(60, 20, userAvatar.attack2.toLowerCase(), monster.attack2.toLowerCase());
            break;

            case "3":
                 attackFight(100, 40, userAvatar.attack3.toLowerCase(), monster.attack3.toLowerCase());
            break;

            case "4":
                exitFight = false;
                monster.health = 100;
                alert("You're lousy...");
             break;

            default :
                alert("Huum... Do you want to die ?!");
        }
        resultFight();
        }

    break;
    
    case "3":
        userAvatar.health = 100;
        alert("Zzz...Zzz...Zzz......");
        alert("You retrieved your health points !");
    break;
    
    case "4":
        alert("Thanks for playing.");
        exitMenu = false;
    break;
    
    default:
        alert("Please, put 1, 2, 3 or 4.");
}
if(userAvatar.lvl == 3){
    alert("Waouw... You're lvl 3 ! You have finished the game, see you soon !");
    exitMenu = false;
}
}

Please, be indulgent. I await your advice. I don’t use brackets @lolman :wink:

1 Like

wow, pretty good game! i’m impressed! :smile:

1 Like

Thank you very much @supergirl427 :relaxed:

no seriously, are you new to coding, or just codeacademy?

1 Like
if(userAvatar.health < 1 && monster.health < 1){
                                           ^
                          //Should that be > insead?

Right now you’re saying that the monster and the avatar die simultaneously. I’d suggest having this removed and placed in an “else” statement saying that no matter what if the Avatar dies he will not go on. Try this instead:

if (userAvatar.health < 1){
            alert("You have lost...");
            exitFight = false;
            exitMenu = false;
} else if(monster.health < 1){
            alert("Good ! You have won !\nYou earn 50 experience points.");
            userAvatar.xp += 50;
            userAvatar.lvlUp();  //Possibly unnecessary.
            monster.health = 100;
            exitFight = false;
} else {
            alert("You have lost...");
            exitFight = false;
            exitMenu = false;
}

Also take a look at the nested function “lvlUp”

this.xp = 0;
    this.lvlUp = function(){
        if(this.xp >= 100){
            this.lvl += 1;
            this.xp = 0;
            }
        };

This function inside the if statement is not necessary. You can have it automatically level up your Avatar with just the if Statement. Right now you’re adding several lines of code because this function has to be called manually.

I’ll let you know if I see anything else!

1 Like

I started to learn javascript since 9 days @supergirl427. I learn alone but exercices of codecademy are really helpful ! :smile:

var attackFight = function(x, y, attackUser, attackMonster){
                var monsterAttackDamages = Math.floor(Math.random() * y);
                var userAttackDamages = Math.floor(Math.random() * x);
/* Instead of using "var" to create new variables in a function just use -
- "this.monsterAttackDamages" etc. because you're not creating global    -
- variables, you are using object related variables specific to that     -
- Object. */
1 Like

Oh yes I’m going to change it. About the lvlUp function, I didn’t know how can I do for she is automatic, so I did it like that :confused:
Ok thanks for your help @lolman !