A little bit about me…
I have been in the live entertainment industry for almost two decades. The first seven years of this career was in lighting. I was mainly a moving lights tech. Those are the lights at concerts that you see moving and changing colors, etc. A HUGE part of that segment of the industry is in programming the desks that control the lights. They’re basically purpose-built computers with proprietary software that works the “magic”. I have learned some basic programming on a couple of these desks.
The second portion of my career has been in the world of video, which I have been a part of since 2010. I’ve thoroughly enjoyed my time in video, and have found it to be much more fulfilling than my life in lighting.
Unsurprisingly, the main catalyst that has pushed me to jump into the world of code is the COV-19 situation. However, I don’t necessarily want to leave the world of video. Currently, there are some amazing innovations that have come around. One of the elements of these is the Unreal Engine. I don’t want to get into too much detail about it, but it’s basically integrating live video with AR & VR. What we want to use Unreal for is the environment.
I’m telling you all of this so you can perhaps help me decide a path, while trying to… expedite the learning process. I want to “weed out” information that I might not need immediately, and just cut to practical application for my needs.
To be clear, I’m not trying to say that I want to ignore the basics, or the core concepts of a language or method. But, I do want to focus more on MY needs rather than the… normal? needs.
My lack of knowledge in this realm may be incredibly apparent to those “in the know” right now, and I’m sorry if I’m really off base here. I’m not trying to be. I’m just trying to be as efficient as I can be, and asking how to manage that while also driving more directly toward specific goals instead of spending time learning things that I might not need.
It is my understanding that Unreal is coded in C++. I have seen that there are courses in other places that advertise training in C++ specifically for use in the Unreal Engine.
Am I wasting my time HERE focusing on C++ rather than taking a course that is specifically focused on coding for that ONE program use? Would all of the information/knowledge tie together in a useful way, no matter the topic (staying in C++)?
Cheers, and thank you for being patient while reading my ramble!