using UnityEngine;
int n2 = 0;
int n = 0;
public class Playercollision : MonoBehaviour
{
void Update()
{
n = Random.Range(-100, 100);
n2 = Random.Range(-100, 100);
}
void OnCollisionEnter (Collision collisionInfo)
{
if (collisioninfo.colider.tag == "obstical")
{
rb.AddForce(n,n2,0);
}
}
}